News

Upcoming Events at the Gopher!
Submitted by GopherDave on January 19, 2010 - 4:17pmHey all! GopherDave here to let you folks in on some things we have going on here at Armored Gopher Games!
- Friday, March 5th - M:tG Booster Draft (Zendikar-Zendikar-Worldwake) (DCI-Sanctioned)
- Saturday, March 6th - Savage Worlds RPG Demo (the Day After Ragnarok)
- Saturday, March 13th - M:tG BYOB Booster Draft
- Saturday, March 13th - M:tG Peasant Constructed Deck Tourney
- Friday, March 19th - M:tG "2nd/Base" Booster Draft (Conflux-Worldwake-M10) (DCI-Sanctioned)
- Saturday, March 20th - Worldwide D&D Game Day!
- Saturday, March 27th - Wet Palette Painting Seminar
That wraps it up for now... I hope that's enough. If not, well... we'll hold more events. =P
Peace...

Yes, I Assure You... We Are Open...
Submitted by GopherDave on January 7, 2010 - 2:14pmYep... it's about 2:10 in the afternoon on Jaurary 7th and I am sitting in the toasty confines of the Gopher. The trek from Homer was, thankfully, non-eventful.
So yes, we will be open our usual hours today (3p -11p). Whoever wants to join me here is welcome to. =)
Just please be careful out there.
peace... Dave

Hurdles Cleared.. Hoops Jumped Through... Gates Crashed...
Submitted by GopherDave on January 6, 2010 - 5:27pm'Tis official now... Armored Gopher Games can now hold Wizards of the Coast DCI/WPN-sanctioned events!
With the Alara block draft on January 22nd, Armored Gopher Games begins its push for Friday Night Magic!
To get this, we need to hold 4+ sanctioned events in a 12-month period that have at least 30 unique DCI/WPN-sanctioned players, at least SIX of which have to be new to organized play. Also, at least one of our events has to draw more than twelve (12) people. WHEW!
That's a lot, but I have confidence that we can do it!
peace... GopherDave

Casual Magic...
Submitted by GopherDave on January 5, 2010 - 6:17pmHey Folks...
As it goes early in the new year, I am slowly jumping through the hoops and crashing through the gates that are the (ever-changing) requirements to get WPN/DCI sanctioning for Magic: the Gathering events here at the Gopher.
Until then, we are just going to do our own thing. On slate for this month are two booster drafts and another Peasant Magic constructed tournament.
The Booster Drafts will run on January 8th (Zendikar draft, 2010 prizes) and January 22nd (Alara block draft, Zendikar prizes), with details listed at each event.
The Peasant Magic tourney is happening on January 16th, and details are listed here.
Once I know more of our sanctioning status with WotC, I will pass the news onto you guys.
peace... GopherDave

Welcome!
Submitted by GopherDave on July 31, 2008 - 9:42amHey Folks!
Welcome to the new and MUCH improved Armored Gopher Games web site. Many thanks and kudos go out to Mike Bohlmann and Squirl for making this thing happen. As many have said, it was sorely needed.
As a representative of Armored Gopher Games, I wish to invite everybody in the local (and not-so-local) gaming scene to become a part of our growing community!
peace... Dave/RHManiac

Seminar - Wet Palette Painting
Submitted by GopherDave on February 23, 2010 - 3:33pmHey Folks!
County-renowned miniatures painter, Keith Pogue, will be holding a seminar on the technique of Wet Palette Painting today at Noon!
Entry Fee: $10.00 (to cover cost of materials)
Each participant will...
- ...be taught, step-by-step, how to make a wet palette.
- ...learn painting techniques employing their newly-made wet palette.
- ...get to take home the wet palette that they made during the seminar, complete with a refill sheet.
- ...be encoraged to stick around and trade painting tips, ask questions, or just paint figures for the remainder of the time.
This seminar is limited to 16 spots, so sign up early by leaving a comment below!
Participants
- 1)
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- 11)
- 12)
- 13)
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- 16)

Dooms Bay (D&D4E) - (Earl L.)
Submitted by GopherDave on February 23, 2010 - 1:30pmA fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving. Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress. In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.
The game will continue every two weeks. Start and stop time will be flexible depending on group.
Generate ability scores as per standard array or point buy (PHB pgs. 17-18).
Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).
Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).
Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).
Earl

Dooms Bay (D&D4E) - (Earl L.)
Submitted by GopherDave on February 23, 2010 - 1:29pmA fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving. Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress. In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.
The game will continue every two weeks. Start and stop time will be flexible depending on group.
Generate ability scores as per standard array or point buy (PHB pgs. 17-18).
Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).
Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).
Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).
Earl

Dooms Bay (D&D4E) - (Earl L.)
Submitted by GopherDave on February 2, 2010 - 4:44pmA fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving. Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress. In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.
The game will continue every two weeks. Start and stop time will be flexible depending on group.
Generate ability scores as per standard array or point buy (PHB pgs. 17-18).
Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).
Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).
Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).
Earl

Dooms Bay (D&D4E) - (Earl L.)
Submitted by GopherDave on February 2, 2010 - 4:43pmA fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving. Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress. In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.
The game will continue every two weeks. Start and stop time will be flexible depending on group.
Generate ability scores as per standard array or point buy (PHB pgs. 17-18).
Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).
Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).
Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).
Earl
