Events
Mike Bohlmann is running a test session for his Winter War game. If you plan to play in it at Winter War, do not play in this one. Leave a comment here if you intend to participate.
The Khadoran occupying army has been able to relax for a few months in Laedry now that the Llaelese Resistance has been mostly suppressed. Something is going on though to the north of the city as patrols have come under guerrilla-style hit and run attacks from unknown forces. Some of those that have returned from these patrols have reported feeling ill but with no signs of physical ailments. Prince Vladimir of Umbrey has dispatched a rag tag group of Khadoran troops to investigate and put an end to whatever is behind the attacks. This game is set in the Iron Kingdoms by Privateer Press.
A combat-lite, sneaky campaign using Shadowrun4thEd rules!
GM: Tom Hodgson
A session for an ongoing Cthulhu by Gaslight campaign.
GM: Jake Ivey
In the land of Ehs'kaia, near the city-state of Deepsteppe, a dormant evil has emerged. The cult of Tharzidun has risen from the ashes and is seeking to unleash their abyssal diety upon the land. Who can stop them?
This group meets every Sunday night at Armored Gopher from 4:30 PM until...
An ongoing campaign of war and conquest.
The cost to participate in this league is $5.00 a month.
A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving. Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress. In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.
The game will continue every two weeks. Start and stop time will be flexible depending on group.
Generate ability scores as per standard array or point buy (PHB pgs. 17-18).
Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).
Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).
Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).
Earl
The year is 1986. Reagan is in the White House. The American Dream is in full swing. The Rich keep getting richer, and the money continues to flow like a never ending stream. But the roots of wealth always have deceptive means. Organized Crime has seeped into every aspect of society. Guns are on the streets, drugs are in the clubs, sex is everywhere. The 80’s have not only become the era of big hair, one hit wonders, and beautiful women, but has become the time of death, crime, and corruption. The Police Department tries its best to hold the city together. However, a crime wave is threatening to crash down onto the shores of Miami and sweep it clean of any morality and goodness. Even the purity of the police shield has been cracked and tarnished. The police commissioner has been indicted; the mayor has been investigated by the District Attorney; the DA’s family has been threatened and placed under police protection. The Mafia is moving in from the North and the Cubans have been funneled in from the South. The city is about to break in two. The time has come for a few good cops to rise up and take this city back for law and order. They will have few allies and countless enemies, but justice will be on their side, that and few well placed bullets
The system is Mutant Future, the new 'retro-clone' of Gamma World, straight out of the eighties. If you've played any edition of Gamma World, then you already know 90% or more of this game. I run this game every other week, Wednesday from 7pm to 10pm, but no committment is required by players. Interested players are welcome to attend as many or as few sessions as you like.
If you'd like to learn more about the campaign, please feel free to shoot me questions to jrients AT gmail DOT com.
I'll be running several Pathfinder Society Events at Winter War this year, and if you have any questions about your character, or if your character is up to date with the latest rules, or even if you want to use some of the playtest information on the classes from the Advanced Player's Guide playtest, you can come in and we'll make sure everything is in order before your Winter War sessions.
Also, if you are interested in making a new character and have already signed up for a session at Winter War, and want your character ready before the session, this is the time to come in and make it.
Keep in mind, I won't be doing any of the sign up here. YOU MUST SIGN UP FOR EVENTS VIA THE USUAL WINTER WAR SIGN UP PROCESS. I'm just doing this so that anyone that is already signed up for the sessions can hit the ground running over the weekend.
Armored Gopher Games will be closed this day.
We will be at the Winter War Gaming Convention in Champaign, IL the entire weekend. Catch us there!
Armored Gopher Games will be closed this day.
We will be at the Winter War Gaming Convention in Champaign, IL the entire weekend. Catch us there!
Armored Gopher Games will be closed this day.
We will be at the Winter War Gaming Convention in Champaign, IL the entire weekend. Catch us there!
A week of free-for-all on one of Armored Gopher's five 4' x 6' spaces!
The Shadows of the Dark Wars campaign continues at Armored Gopher. Shadows lengthen from Coruscant to the Outer Rim, and the heroes are the only ones that might shine the light upon them. But can they?
This campaign is currently full.
Brief intro for the campaign:
The small village of Ravenswood has enjoyed a relatively peaceful existence since the end of the Race Wars. However, when the priest of Moradin dies suddenly, events are set in motion that threaten to tear all of the world of Kitara asunder.
Brief intro about me as a DM:
I try to run a fairly relaxed game. I certainly don't claim to be an expert on the rules and if I can't find an answer quickly I'll make a ruling that lasts for the rest of the session until I can look it up further. I am a big fan of character backgrounds as it gives me an idea as to how to tailor the campaign in a fashion that all the players will enjoy. I like combat, but also feel that while its an important part of the game, its not the only part of the game -- still, though, there will usually be a fight to be found.
Character Gen will be standard point buy as outlined in the PHB. Feel free to take a background so long as it is not setting specific (Eberron, FR) though if there is a certain benefit you are looking for from one of those backgrounds talk to me, I'm sure we can work something out (keeping in mind you only get one benefit, not all of the options).
Feel free to ask any questions here or to e-mail me at rscales@co.champaign.il.us If you e-mail me, be sure to put "D&D" or "Armored Gopher Game" or some such in the subject line as my work filter often sets aside unknown addresses.
Hope to see you all out there!
Cheers,
Rob
Modern-Day superheroics set in Chicago using the newest edition of the HERO System!
GM: Dave Hoover
Slipstream is a setting very reminescent of the sci-fi serials back in the 50s (think Flash Gordon and Buck Rodgers).
So basically... break out the ray-guns and strap-on the jet-packs. It's time to jump into the Slipstream!
GM: Jake Ivey
GM: Chris Manrique
Slipstream is a setting very reminescent of the sci-fi serials back in the 50s (think Flash Gordon and Buck Rodgers).
So basically... break out the ray-guns and strap-on the jet-packs. It's time to jump into the Slipstream!
GM: Jake Ivey
Join us each week for RPGA-sanctioned play in the wilds of Faerun!
Hey all...
Armored Gopher Games is now working on getting Friday Night Magic sanctioning!!!
To get Friday Night Magic into Armored Gopher Games, we have to hold a number of events that garner at least 30 unique DCI/WPN numbers in a four month period. That march continues tonight!
Tonight's event is a booster draft using cards from the new expansion, WorldWake!
Details
- The cost for this event will be $14.00.
- Prize support will be packs of WorldWake, divided out based on the number of players there are.
- Players keep what they draft.
- The format will be multi-round Swiss-style. There will be no single-elimination drafts here at the Gopher. EVER.
- WPN Event Sactioning Number: 10-02-2171706
Beyond that... leave a comment below to officially sign up.
peace... GopherDave
- 1) Ryan Glasnovich
- 2) Dennis Campbell
- 3) Yvonne Jones
- 4) Mike Jones
- 5) Mark Fredricksen
- 6) Austin Warner
- 7) Christopher Breymeyer
- 8) Matthew Strauss
- 9) Kerry Hall
- 10)
- 11)
- 12)
- 13)
- 14)
- 15)
- 16)
A one-shot, table-reservation for a Call of Cthulhu game run by Colin Siegel.
A ongoing World of Darkness game. Play for this campaign is by invitation only.
GM: Squirl
A session for an ongoing Cthulhu by Gaslight campaign.
GM: Jake Ivey
In the land of Ehs'kaia, near the city-state of Deepsteppe, a dormant evil has emerged. The cult of Tharzidun has risen from the ashes and is seeking to unleash their abyssal diety upon the land. Who can stop them?
This group meets every Sunday night at Armored Gopher from 4:30 PM until...
A week of free-for-all on one of Armored Gopher's five 4' x 6' spaces!
A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving. Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress. In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.
The game will continue every two weeks. Start and stop time will be flexible depending on group.
Generate ability scores as per standard array or point buy (PHB pgs. 17-18).
Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).
Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).
Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).
Earl
The year is 1986. Reagan is in the White House. The American Dream is in full swing. The Rich keep getting richer, and the money continues to flow like a never ending stream. But the roots of wealth always have deceptive means. Organized Crime has seeped into every aspect of society. Guns are on the streets, drugs are in the clubs, sex is everywhere. The 80’s have not only become the era of big hair, one hit wonders, and beautiful women, but has become the time of death, crime, and corruption. The Police Department tries its best to hold the city together. However, a crime wave is threatening to crash down onto the shores of Miami and sweep it clean of any morality and goodness. Even the purity of the police shield has been cracked and tarnished. The police commissioner has been indicted; the mayor has been investigated by the District Attorney; the DA’s family has been threatened and placed under police protection. The Mafia is moving in from the North and the Cubans have been funneled in from the South. The city is about to break in two. The time has come for a few good cops to rise up and take this city back for law and order. They will have few allies and countless enemies, but justice will be on their side, that and few well placed bullets
The system is Mutant Future, the new 'retro-clone' of Gamma World, straight out of the eighties. If you've played any edition of Gamma World, then you already know 90% or more of this game. I run this game every other week, Wednesday from 7pm to 10pm, but no committment is required by players. Interested players are welcome to attend as many or as few sessions as you like.
If you'd like to learn more about the campaign, please feel free to shoot me questions to jrients AT gmail DOT com.
The Council of Thieves adventure path continues, using the Pathfinder RPG rules. Westcrown is the backdrop for this adventure, a shadow haunted city that was once the crown jewel human civilization, until the Age of Broken Prophesy. Shadows stalk the streets at night, Hellknights enforce cruel laws, and the Bastards of Erebus terrorize the population.
This campaign is currently full.
An ongoing Dark Heresy campaign. Follow the camapaign journal in our Dark Heresy group.
Join us each week for RPGA-sanctioned play in the wilds of Faerun!
Welcome to the first DCI/WPN-sanctioned constructed-deck tournament held at Armored Gopher Games in almost two years!
Armored Gopher Games is marching hard to get itself positioned to hold Friday Night Magic events, and that trek continues today.
Today's event is a Standard Constructed format event, using Swiss-style pairing. The number of rounds it lasts will be determined by the number of players that attend.
Details...
- This event needs a minimum of eight (8) players to happen.
- The maximum number of players for this event is sixteen (16). We're a relatively small store, and are just coming into our own as a Magic: the Gathering venue. Bigger tourneys will happen as we gain more experience running them.
- Prizes will be awarded to the top half of the field. Prize Support will be drawn from packs of WorldWake. Final award numbers will be based on the total number of players participating in the tournament.
- Entry Fee for this event will be $5.00.
- DCI/WPN Sanctioning Number: 10-02-2171725
I think that about covers it... To sign up, leave a comment (with your name, first AND last) below.
- GopherDave
Players
- 1) Austin Warner
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- 9)
- 10)
- 11)
- 12)
- 13)
- 14)
- 15)
- 16)
GM: Will Penning
Modern-Day superheroics set in Phoenix using the newest edition of the HERO System!
GM: Dave Hoover
RPG campaign using Classic Deadlands:Hell on Earth rules. Running on alternating Sunday afternoons from noon to 4:00 PM. 6 player slots available.
Anyone interested may e-mail me at DMan1701X@Yahoo.com.
This group meets every Sunday night at Armored Gopher from 4:30 PM until...
The word "Apocalypse" is in the heading of the event title... Need we say more?
The Shadows of the Dark Wars campaign continues at Armored Gopher. Shadows lengthen from Coruscant to the Outer Rim, and the heroes are the only ones that might shine the light upon them. But can they?
This campaign is currently full.
Brief intro for the campaign:
The small village of Ravenswood has enjoyed a relatively peaceful existence since the end of the Race Wars. However, when the priest of Moradin dies suddenly, events are set in motion that threaten to tear all of the world of Kitara asunder.
Brief intro about me as a DM:
I try to run a fairly relaxed game. I certainly don't claim to be an expert on the rules and if I can't find an answer quickly I'll make a ruling that lasts for the rest of the session until I can look it up further. I am a big fan of character backgrounds as it gives me an idea as to how to tailor the campaign in a fashion that all the players will enjoy. I like combat, but also feel that while its an important part of the game, its not the only part of the game -- still, though, there will usually be a fight to be found.
Character Gen will be standard point buy as outlined in the PHB. Feel free to take a background so long as it is not setting specific (Eberron, FR) though if there is a certain benefit you are looking for from one of those backgrounds talk to me, I'm sure we can work something out (keeping in mind you only get one benefit, not all of the options).
Feel free to ask any questions here or to e-mail me at rscales@co.champaign.il.us If you e-mail me, be sure to put "D&D" or "Armored Gopher Game" or some such in the subject line as my work filter often sets aside unknown addresses.
Hope to see you all out there!
Cheers,
Rob
Modern-Day superheroics set in Chicago using the newest edition of the HERO System!
GM: Dave Hoover
GM: Chris Manrique
Hey all...
Armored Gopher Games is now working on getting Friday Night Magic sanctioning!!!
To get Friday Night Magic into Armored Gopher Games, we have to hold a number of events that garner at least 30 unique DCI/WPN numbers in a four month period. That march continues tonight!
Tonight's event is a booster draft using cards from Magic 2010, Zendikar, and WorldWake (one pack of each).
Details
- The cost for this event will be $14.00.
- Prize support will be packs of WorldWake, divided out based on the number of players there are.
- Players keep what they draft.
- The format will be multi-round Swiss-style. There will be no single-elimination drafts here at the Gopher. EVER.
- WPN Event Sactioning Number: 10-02-2171711
Beyond that... leave a comment below to officially sign up.
peace... GopherDave
- 1) Colin Siegel
- 2)
- 3)
- 4)
- 5)
- 6)
- 7)
- 8)
- More..?
Join us each week for RPGA-sanctioned play in the wilds of Faerun!
A ongoing World of Darkness game. Play for this campaign is by invitation only.
GM: Squirl
A Warhammer 40K tournament to celebrate the release of the new Tyranid codex!
'NID SWARM!!!!!!
Point Level: 1500 points
Entry Fee: $10.00
A session for an ongoing Cthulhu by Gaslight campaign.
GM: Jake Ivey
In the land of Ehs'kaia, near the city-state of Deepsteppe, a dormant evil has emerged. The cult of Tharzidun has risen from the ashes and is seeking to unleash their abyssal diety upon the land. Who can stop them?
This group meets every Sunday night at Armored Gopher from 4:30 PM until...
A week of free-for-all on one of Armored Gopher's five 4' x 6' spaces!

