News

CLOSED - WINTER WAR

GopherDave's picture

Armored Gopher Games will be closed this day.

We will be at the Winter War Gaming Convention in Champaign, IL the entire weekend. Catch us there!

Scheduling
Start: 
January 31, 2010 - 9:00am
Duration: 
12 hours
Tables
Minimum number of players: 
1
Maximum number of players: 
100

CLOSED - WINTER WAR

GopherDave's picture

Armored Gopher Games will be closed this day.

We will be at the Winter War Gaming Convention in Champaign, IL the entire weekend. Catch us there!

Scheduling
Start: 
January 30, 2010 - 9:00am
Duration: 
12 hours
Tables
Minimum number of players: 
1
Maximum number of players: 
100

CLOSED - WINTER WAR

GopherDave's picture

Armored Gopher Games will be closed this day.

We will be at the Winter War Gaming Convention in Champaign, IL the entire weekend. Catch us there!

Scheduling
Start: 
January 29, 2010 - 9:00am
Duration: 
12 hours
Tables
Minimum number of players: 
1
Maximum number of players: 
100

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
December 29, 2009 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
December 15, 2009 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
December 1, 2009 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables

MtG: BreyDraft!

GopherDave's picture

"15 Years of Magic in one draft!"

The Breydraft, an event that hasn't taken place in almost 2 years, is back.  Join us December 5th at Armored Gopher Games and draft vitrually every set from Ice Age to Zendikar.  Below are the specifics for this event:

-Each player will select 4 packs rotissirie style as their draft packs, yes, we will be doing a 4 pack draft instead of a standard 3 pack draft, this assists in deckbuilding since the boosters aren't meant to be drafted together.

-Seating is limited to 12 players (one of which is occupied already by me)

-Entry fee to this event is $20

-Prize support for this event will be via a backdraft of the cards drafted, which includes any Rares and Mythic Rares, Foils, Priceless Treasures, and anyUncommons and Commons that are worth more than $4 (I will have a list of these at the event that can be viewed before and during drafting).  If this event has a full 12 people, I will put a Collector's Edition Regrowth into the Backdraft pool.  Reguardless of attendance, I will be purchasing additional boosters from Armored Gopher as prize support also. 

I hope you can make it out and draft some classic magic with us.  If you have any questions please contact me at either 217 249-3021 or by email breyfunk@gmail.com.  Hope to see you at the event

- Chris Breymeyer

Note From GopherDave: Sign-Up for this event by commenting below. Peace... ...and welcome back Mr. Breymeyer!

SIGN-UP

  • 1) Chris Breymeyer
  • 2) Drew Goatz
  • 3)
  • 4)
  • 5)
  • 6)
  • 7)
  • 8)
  • 9)
  • 10)
  • 11)
  • 12)

 

Scheduling
Start: 
December 5, 2009 - 11:00am
Duration: 
5 hours
Tables
Minimum number of players: 
4
Maximum number of players: 
12
Layout: 
4 x 2 tables

M:tG - Zendikar Booster Draft

GopherDave's picture

Armored Gopher Games will be holding a modified Swiss-style, unsanctioned booster draft using cards from the Zendikar Set! This event will only happen only if we get 8+ people to the event, but will be held to a limit of 16 people. We're looking at getting this one sanctioned folks, so bring your DCI/WPN numbers if you have them. If you don't, we'll have DCI sign-ups in the store.

Single Pod

If there is only one pod worth of people, prizes will be awarded at the end of three rounds as follows...

  • 1st Place - 5 packs
  • 2nd Place - 3 packs
  • 3rd/4th Place - 2 packs each
Two Pods

Players will draft in even pods (or as even as possible), and then play games within their pod. At the end of three rounds, prizes (per pod) will be as follows...

  • 1st Place - 4 packs
  • 2nd Place - 2 packs
  • 3rd/4th Place - 1 packs each

Then, the first and second place winners of each pod will face off for an additional two rounds for additional prizes of...

  • 1st Overall  - 3 packs
  • 2nd Overall  - 2 packs
  • 3rd/4th Overall  - 1 pack each

The cost of this event will be $16 per person.

Sign up by leaving a comment below. See ya there!

- Dave

Attending...

  • 1) Chris Breymeyer
  • 2) Dan DeGroat
  • 3)
  • 4)
  • 5)
  • 6)
  • 7)
  • 8)
  • 9)
  • 10)
  • 11)
  • 12)
  • 13)
  • 14)
  • 15)
  • 16)

 

Scheduling
Start: 
November 21, 2009 - 11:00am
Duration: 
5 hours
Tables
Minimum number of players: 
8
Maximum number of players: 
16
Layout: 
4 x 2 tables

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
November 17, 2009 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
November 3, 2009 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables
Syndicate content