News

CLOSED - Memorial Day

GopherDave's picture

Armored Gopher Games will closed this day so we can pay tribute to those that have served and died for the freedoms we currently enjoy...

Scheduling
Start: 
May 28, 2012 - 11:00am - 11:00pm
Duration: 
12 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
32

Gophers at GP Indy!

joeshill's picture

The Gophers invaded GP Indy this last weekend.  While none of "the usual suspects" made it to day two, we didn't bring any shame to our Gopher Mafia T-Shirts either!

 

 

CLOSED - WINTER WAR

GopherDave's picture

Hey Folks!

The Armored Gopher Games store front will be closed on January 27th, 28th, and 29th so we can attend our local gaming convention, Winter War!

The convention is in its 39th year, and this is our fifth year attending as dealers. It's a blast every year and we always look forward to it!

HIGHLY NOTED EXCEPTION

The store will be open for a limited time on Saturday, January 28th to accommodate the MtG: Dark Ascension Pre-Release event!

What's that mean? It means we'll be here running a Magic the Gathering event, and most of our MtG-related stock will be here at the store. Everything else (including special orders) will be at the convention.

Sorry for any inconvenience this causes... We hope to see you at Winter War!

Scheduling
Start: 
Repeats every day until Tue Jan 31 2012 .
January 27, 2012 - 11:00am - 11:00pm
Start: 
January 28, 2012 - 11:00am - 11:00pm
Start: 
January 29, 2012 - 11:00am - 11:00pm
Duration: 
12 hours
Tables
Minimum number of players: 
1

D&D Encounters (Lost Crown of Neverwinter)

ericbohm's picture

We're bringing D&D Encounters to Armored-Gopher!

We'll be jumping into the current Lost Crown of  Neverwinter season at Session 5.  Pregenerated characters will be available, or you can bring characters made on Game Day, or characters compliant with the D&D Encounters policy of using Essentials and Neverwinter campaign themes.   Characters generated using additional material will require GM approval.

No experience required.

http://www.wizards.com/dnd/Event.aspx?x=dnd/4new/event/dndencounters

Add a comment to reserve a spot.  We only have space for six.

-Eric

Scheduling
Start: 
September 7, 2011 - 6:30pm - 8:30pm
Duration: 
2 hours
Tables
Minimum number of players: 
4
Maximum number of players: 
6

CLOSED - Memorial Day

GopherDave's picture

Yes... I'm taking a day off... You should too!

- GopherDave

Scheduling
Start: 
May 30, 2011 - 3:00pm
Duration: 
8 hours
Tables
Minimum number of players: 
1

CLOSED - Christmas

GopherDave's picture

Hey Folks!

The Gophers will be enjoying the holidays with their families. You should be too!

Merry Christmas and Happy Holidays!

- GopherDave

Scheduling
Start: 
December 25, 2010 - 2:00pm
Duration: 
8 hours
Tables
Minimum number of players: 
1
Maximum number of players: 
300

CLOSED - Thanksgiving

GopherDave's picture

Hey Folks!

The Gophers will be eating turkey and watching football with their familes. You should be too!

Happy Thanksgiving!

- GopherDave

Scheduling
Start: 
November 25, 2010 - 2:00pm
Duration: 
8 hours
Tables
Minimum number of players: 
1
Maximum number of players: 
300

CLOSED - Memorial Day

GopherDave's picture

Yes... I'm taking a day off... You should too!

- GopherDave

Scheduling
Start: 
May 31, 2010 - 3:00pm
Duration: 
8 hours
Tables
Minimum number of players: 
1

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
April 20, 2010 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables

Dooms Bay (D&D4E) - (Earl L.)

GopherDave's picture

A fast moving campaign heavy on action with (hopefully) a tight-woven story to keep things moving.  Expect to start on the edge of "civilization" such as it is, and explore the frontier with occasional opportunities to return to the "big city" as your adventures progress.  In theory, ten days travel covers the locally known cities and fortifications West to East, from Dooms Bay to Dvorkin's Reach--but these are dangerous times in dangerous lands, where savage creatures are eager to drive the "civilized" races back into the sea, while others wait on both sides to exploit all.

The game will continue every two weeks.  Start and stop time will be flexible depending on group.

Generate ability scores as per standard array or point buy (PHB pgs. 17-18).

Select races from PHB and PHB2 (no Dragon Magazine, Eberron, Manual of the Planes, Monster Manual, etc...).

Select classes from PHB, PHB2, Arcane Powers, Divine Powers and Martial Powers (no Forgotten Realms).

Start with standard clothing and 100 GP to purchase equipment (PHB pg 210).

Earl

Scheduling
Start: 
April 6, 2010 - 6:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
6
Layout: 
4 x 2 tables
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