“No realistic, sane person goes around Chicago without protection.” - Saul Bellow
Blues, Blood, and Butchery. Fire, Flesh, and Futures. Chicago is a town synonymous with corruption, murder, and crime, but the depths of human depravity compete side by side with the creatures that stalk the Windy City by night, casting their shadow over it as they struggle amongst themselves for territory and power. Every day, the Second City stabs the air with mighty towers, but even these skyscrapers, these monuments to human ingenuity, vision, and hubris, are simply pawns of things beyond mortal ken and comprehension, chessmen on a blood-stained city grid.
There are three million stories in the naked city. How will yours end?
“The City That Works” is a Hunter: The Vigil chronicle for 4 to 6 players set in White Wolf's 'World Of Darkness' setting. Characters are ordinary men and women that have been cursed with a glimpse behind the curtain, at the true horrors that exist within the Grey City, and have taken up the Vigil, the eternal struggle against the darkness. Starting at the Tier One 'cell' level, players will explore the city of Chicago, will plumb the depths of its mysteries, corruption, and evil, hunting the things that lurk in the shadows, and dragging them out into the light.
Submitted by HollowerFollower on June 27, 2012 - 3:49pm
There's been a number of spots opening up as of late and I'm thinking about trying my hand at GMing (or STing as the case might be with a White Wolf game). I tried to start up a Mage: The Awakening game in the past, but that didn't ever really.. start. Still, I feel like I should actually try running a game one of these days rather than just playing, and lately I've been getting a strong urge for Hunter: The Vigil. I'm sure it has nothing to do with watching Buffy and Supernatural on a near constant basis.
So, before I start rambling on, is there any interest in killing some evil, angsty, monsters?