Warmachine

Hordes/Warmachine

AlexP's picture

Hey all!

I've been thinking about getting into Hordes, and I was wondering if anyone would be interested in starting something. From what I understand, both games by privateer press are compatible, so I feel that some sort of gaming group would be plausible.

Thanks!

Warmachine/Hordes - Free Play/Sale

GopherDave's picture

Hey there!

It's been a while since we did one of these at the Gopher, but we're doin one today! Come on in and get some throwdown action in the Iron Kingdoms!

As an added bonus, all Warmachine/Hordes items will be 25% off for the day!

It's great... a throwdown AND a sale, all in one day!

Scheduling
Start: 
November 12, 2011 - 12:00pm - 6:00pm
Duration: 
6 hours
Tables
Minimum number of players: 
2
Maximum number of players: 
16
Layout: 
4 x 4 tables

Using magnets to make jacks customizable on the fly

mikeb's picture

I picked up the plastic Khador jack set as well as 10 magnets to make the arms interchangeable. Last night I sat down to start working on building it, and I learned a few things that I thought others might like to know.

First, if you want your Juggernaut and Destroyer to have different axes, you will need 3 more magnets. There is a single arm piece that can then have the hand and axe attached to it. Since there's only one arm piece for both axes, then you have to use magnets to connect the hands at the wrist.

Second, there are four different heads. I'll probably just pick one, but you could also make the heads interchangeable if you wanted to do so. That means five more magnets.

Three, positioning the magnets is important. You definitely want to do magnet to magnet and not magnet to metal for the joints. The magnets Dave sells are strong, but they don't have an perfect grip on the heaviest arms like the Decimator's ripsaw. For attaching the magnets, I used a pin vice to pre-drill a hole where I wanted to put the magnet and then used a 1/8" drill bit to make the space for the magnet. I drilled the holes deep enough so that the magnet is flush with the surface in which it will rest. The magnets are definitely strong so you will want to be very careful about how you attach the magnets. When you have them all together, they stick pretty firmly together. You will want to take advantage of their combined magnetic fields by doing the same thing when you attach them. If you look at your jack from the front, you essentially are going to attach the magnets in the same layout. I learned this after I put in the left shoulder magnet and was attempting to put in the right shoulder magnet. Without using plastic tweezers, the first magnet was strong enough to flip the second magnet over if I tried to install it with the same magnetic poles pointing towards each other.

Win a free 35-point list!

mikeb's picture

Privateer Press has a contest on their site to win a 35-point army:
http://privateerpress.com/warmachine-muster-the-troops-contest

To be eligible simply register at the Bell of Lost Souls forums (http://www.lounge.belloflostsouls.net/index.php) and Lost Hemisphere forums (http://losthemisphere.com/forum/) and answer the question posed in these threads:

Bell of Lost Souls wants to know who is your favorite warcaster, and why? http://www.lounge.belloflostsouls.net/showthread.php?t=6215

Lost Hemisphere is curious what your favorite warjack is and why? http://losthemisphere.com/forum/index.php?topic=43.0

You must use the exact same username on both sites to be eligible and answer the specific question. You must also answer the specific questions regarding warcasters and warjacks. Entries referring to warlocks and warbeasts will NOT be accepted.

I might enter just to fill out my Khador inventory with a bunch of stuff I don't have yet. ;)

WarMachine: Resurgence Tournament

GopherDave's picture

Warmachine Mark II has hit the shelves and we at Armored Gopher Games want to celebrate its release in style with a marquee event!

This will be a multi-round event with the number of round determined by player turnout.

Details...

  • This is a Warmachine-only event. Sorry, Hordes players, but the prize support favors Warmachine only.
  • Entry Fee for this tournament will be $10.00
  • Players are expected to bring thier own armies, stat cards, dice, measuring devices, tokens, wreck markers, and templates they require for their army to function.
  • Players are also expected to bring two copies of their army list. One of these will be for their own reference, and one is for the Tournamnet Organizer.
  • Full details and scenario rules are available here.
  • The event will be run at the 25-35-50 ascending point levels in order to facilitate faster games.
  • The Tournament Organizer/Press Ganger for this event will be Mike Bohlmann.
Prizes will awarded as follows...
  • The overall winner will receive the Champion Coin. (Yes the Coins are back.)
  • The best player of each faction will receive their respective Best-of-Faction Coin.

To sign-up, leave a comment with your Name (first and last) and some form of contact info (e-mail address preferred) to confirm.

Take care, and let's tear up the Iron Kingdoms in a whole new way!

- GopherDave

Players
  • 1) Jim Wrench
  • 2) Zombied00d
  • 3) Zombied00d's friend
  • 4)
  • 5)
  • 6)
  • 7)
  • 8)
  • 9)
  • 10)
  • 11)
  • 12)
  • 13)
  • 14)
  • 15)
  • 16)

 

Scheduling
Start: 
February 27, 2010 - 10:00am
Duration: 
6 hours
Tables
Minimum number of players: 
4
Maximum number of players: 
16
Layout: 
4 x 4 tables

Theater of War - Turn 1 complete

mikeb's picture

Dave VPs - 61
Joe VPs - 52
Mike VPs - 31
Paul VPs - 28

So Dave gets to choose his attacks first, then Joe, and then me. Remember that you can buy mercenaries, detachments, and epic versions of casters with your points.

Theater of War

mikeb's picture
Paul and I ran into each other on Wednesday and talked a bit about doing one of the Theater of War campaigns. Is anyone else interested? There's one in Apotheosis dealing with the Thornwood, one in a NQ dealing with Caspia-Sul, and a third in Evolution that escapes me at the moment. We would need even numbers of people for each faction. I might be up for doing both a Warmachine one and a Hordes one, too, if we end up starting both. If you're interested, post here or show up on Tuesday night to discuss.

Warmachine & Hordes

GopherDave's picture
Weekly get together for Privateer Press's two miniatures games - Warmachine and Hordes. Players of all skill levels are welcome whether to play or get an introduction to the game.
Scheduling
Start: 
November 25, 2008 - 5:30pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Layout: 
4 x 4 tables

Warmachine & Hordes

GopherDave's picture
Weekly get together for Privateer Press's two miniatures games - Warmachine and Hordes. Players of all skill levels are welcome whether to play or get an introduction to the game.
Scheduling
Start: 
November 18, 2008 - 5:30pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Layout: 
4 x 4 tables

Warmachine & Hordes

GopherDave's picture
Weekly get together for Privateer Press's two miniatures games - Warmachine and Hordes. Players of all skill levels are welcome whether to play or get an introduction to the game.
Scheduling
Start: 
November 11, 2008 - 5:30pm
Duration: 
4 hours
Tables
Minimum number of players: 
2
Layout: 
4 x 4 tables
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