Dungeon and Dragon

Eberron Campaign

Mith's picture

Hey all

 

I am starting an Eberron campaign around 6 pm on Friday the 24th of July.  Looking for 4-6 players.  The game will run every other Friday.  If you are interested, character gen will be the standard 4.0 point buy system.  Acceptable backgrounds are any of the general or Eberron specific.  Gods from Eberron only.  Any of the existent WOTC races and classes are fine, if you don't know where they would fit into the world just ask (or buy the Eberron player's guide from the Gopher).

I am requiring the following information, as a minimum, from the players:

--What your character did during the Last War which only ended two years ago.  If you are from one of the other continents, I still need an idea of how you have made a living thus far.

--What are your character's current goals in life.  This will help me get a general idea of how to develop the campaign.

If you have any questions please post here or email me at porter1314@yahoo.com

 

Ryan

RPGA -- Living Forgotten Realms

GopherDave's picture
Join us each week for RPGA-sanctioned play in the wilds of Faerun!
Scheduling
Start: 
May 1, 2009 - 6:30pm
Duration: 
4 hours
Tables
Minimum number of players: 
4
Maximum number of players: 
12
Layout: 
4 x 6 tables

You Learn Something Every Day . . .

KnightErrantJR's picture
So last Sunday when we were playing in Dave's campaign, we were joking about a shark encounter in a river.  Turns out, according to the Discovery Channel, Australia has a breed of shark called the Bull Shark that can tolerate fresh water and actually hunts in rivers from time to time.  Go figure.

D&D Minis Announcements

KnightErrantJR's picture
A new announcement about D&D minis here: http://www.wizards.com/default.asp?x=dnd/mi/20081021 While I like this, my first thought is, are they giving up on huge or larger minis, or do they just have a special plan to be announced later for those?

D&D Insider Officially Goes "Pay Per View" 10-14-2008

Nick Logue on Martial Power

KnightErrantJR's picture

Nick Logue (who is a great guy, but completely nuts and can say the f word more times in a minute than anyone I've meet, at least judging from Gen Con) talked a little bit on a podcast about his contribution to Martial Power. According to Nick, he added a lot of exploits based on dueling and fencing and was aiming for creating a Renissance era kind of feel for a lot of the maneuvers he created.

He, ahem, also said they offered him the Warlord section and he turned it down because he just can't warm up to the class.

 

 

Barbarians are . . . strikers?

KnightErrantJR's picture

I was kind of looking forward to getting a peek at the new barbarian "playtest" on WOTC's site, but I was a bit surprised when I noticed that the barbarian is yet another striker.  Its not so much that I can't see it conceptually, but I would have preferred another defender, and I'm having a hard time thinking of another archetypical class that will likely be tapped for the defender role.

GNOLLS!!!

joeshill's picture

Gnolls are now a player character race!!!

http://www.wizards.com/default.asp?x=dnd/drfe/20080924

 

+2 Con, +2 Dex, 7 squares movement.  +2 Intimidate, +2 Perception, +2 damage when bloodied.  Ferocious charge as an encounter power.  Paragon feat for a bite attack.  Heroic feat for a claw attack.  Hey, it's a monk build.

Wow.  I'm about ready to set aside my Human Rogue and build a Gnoll Ranger.  

Adventurer's Vault

joeshill's picture

What are everyone's impressons of Adventurer's Vault?

While I was disappointed at the lack of an Orc Shotput, I was encouaged by the sheer quantity of new magic items.

They also included updated rules for enchantment that should be helpful.

Basically: You can put a property on a magic item that has no property, or you can upgrade a magic item to a more powerful version 5 levels higher.  

You can't make a lifedrinker into something else, but you can go from +1 to +2.

There's also a ritual:  Transfer Enchantment that allows you to take the enchantment on one item, and transfer it to another (valid) item.  So if you find a +1 Lifedrinker Longsword, you could move it into a mundane Axe and make it a +1 Lifedrinker.  You can overwrite the enchantment in an item, but not downgrade it (not sure why you would want to).

The  Dwarven Thrower (gloves) look interesting. They let you make ranged basic attacks with any melee weapon (it gains the Heavy Thrown property) and it will automagically return to you.  

D&D Quest for Rantoul - James Patton's Game

joeshill's picture

2nd and 4th Saturday

7:00pm

Scheduling
Start: 
September 13, 2008 - 7:00pm
Duration: 
4 hours
Tables
Minimum number of players: 
4
Maximum number of players: 
6
Layout: 
4 x 6 tables
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